Hi all, my nephew for a Thrustmaster T80 Ferrari 488 GTB and trying to get it to work with Forza Horizon 5. Looking at tutorials on YT and they say you need emulator to get it working. Anyone manged to get it working straight out of the box? Or is it better to return it and get one that have better support? Thanks.
Thrustmaster Control Panel Settings. The steering angle in this game defaults to the full rotation of your wheel. This is way too much for an F1 car, which typically has a maximum 360° rotation, meaning you can turn the wheel 180° to the left and 180° to the right. You can set this in the Thrustmaster Control Panel, but if you play a variety
Now my controller doesnt even work and I cant find a way to fix this. 1. Psyconaut-onAcid. • 2 yr. ago. I'm using it ya works fine with Forza emu wheel if you set it up correctly just didn't find good in-game setting yet. FCSSensai. •. Download the drivers, it works fine. 1.
I'm playing on PC and I'm using Thrustmaster T300rs. It is 720°My favorite settings are like the ones I showed on the video.Wheel Settings: "00:34"I hope my
I recently bought a Thrustmaster T248, Can someone provide a mapping file for Froza horizon 4. Also, what is the simplest way to get it configured. Thanks :) Add a Comment.
But in Horizon 4 the wheel is basically not having the wheel calibrated properly…Hmmm. Make sure the wheel settings (in FH4) are at default…maybe try unplugging the wheel while you are in the game and plugging it back in, the wheel might re-calibrate itself then…worth a try.
Logitech G920 Gear Drive wheel & pedals. Dexerto. Connectivity: USB-A. Compatibility: PC, Xbox. Force Feedback: Gear driven. Price: $289.99 with Driving Force Shifter, $229 without. Features
Uneven Surface Simulation Settings. Setting. Value. Steering Animation Range. 900° (TX) 1080° (T300) Uneven Surface Simulation. 75%. Steering Animation Range should match what is set in the Thrustmaster Control Panel so that the in-game wheel animation correctly matches your real input. Uneven Surface Simulation adds some randomly generated
Spending a few hours in Forza Horizon 5 with in-game settings adjusted, I switched the wheel over to my laptop a few times to make tiny adjustments until everything felt right. It might not be as
Originally I had the TM28 wheel rotation on 900 degrees with steering deadzone outside on 100 and deadzone inside on 10. Everything worked fine and the steering inputs matched that of the character in the game. Now when I rotate the wheel the full 1 and a quarter turns (450 degrees), the in game character only rotates 90 degrees.
Thrustmaster Control Panel Settings. Wreckfest doesn't provide a good way to change the steering angle, so we will have to change it in the Thrustmaster Control Panel instead. 540° works very well and matches the on-screen wheel closely. Spring is not used by Wreckfest, so the value actually doesn't matter. Some games require Spring to be on
Specifically the steering spring centering has to go, you want it linear (which is 50) and you want the wheel dampener to 100. Then the gain is what you are happy with. Basically this removes the canned effects and maximises what comes out as the cars dynamic behaviour. Horizons and other Forza games feel a lot better once you get this right All that said.for my wheel in Forza Horizon 5 I generally: turn on the boost feature and max gain in the control panel. in game I jack up ffb gain and road feel to near max (this is the only solution I have found to get decent road texture and micro bumps through my wheel (which is essential for immersion for me) drop load sensitivity until CZXJ99R.